Intentions to Use Virtual Worlds: An Exploratory Study
نویسندگان
چکیده
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a variety of collaborative activities in business. This study examines user’s intentions to use the virtual world, Second Life, and explores factors associated with the intentions. Based on the Technology Acceptance Model (TAM) and extended factors, a research model is proposed. The model is tested through a survey administered to business school students who have participated in Second Life. Preliminary results suggest that in the early stage of the virtual world participation, perceived ease of use has a stronger effect on user’s behavioral intention to make use of the system than perceived usefulness. Perceived enjoyment of participating in the virtual world also significantly affects perceived ease of use. Limitations and future research are discussed.
منابع مشابه
Exploring Intentions to Use Virtual Worlds for Business
Virtual worlds are becoming increasingly sophisticated, showing potential as a platform for a variety of collaborative activities in business. This exploratory study examines user‟s intentions to use the virtual world Second Life (SL), and the factors associated with the intentions. Based on Technology Acceptance Model (TAM), flow theory, and extended models of TAM, a research model is proposed...
متن کاملIntentions to Use Virtual Worlds for Education
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform for a variety of collaborative activities, including learning. This study examines students' intentions to use the virtual world Second Life (SL) for education, and explores factors associated with their intentions. Based on the Technology Acceptance Model (TAM) and extended factors, a research mo...
متن کاملUsing virtual worlds efficiently in a post-graduate business course: Designing an exploratory study
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 2007; NMC, 2007; Schutt & Martino, 2008) particularly in areas that lend themselves to immersion and scenarios or role-plays, but how can the time and effort required to become familiar with a virtual world be minimised whilst at the same time creating an engaging task for students? This paper desc...
متن کاملWho Uses Virtual Worlds Anyway?
Virtual worlds have grown tremendously in recent years yet little is known about individuals that are working within these worlds. A study of several virtual worlds reveals that members are hesitant to reveal personal information which complicates investigations of such environments. We investigated the role of sex and computer self efficacy on users’ intentions to use Second Life (a popular vi...
متن کاملGender bias in virtual learning environments: an exploratory study
Background Chou and Tsai (2007) found that a majority of Taiwanese high-school-aged students self-reported using virtual worlds (eg, video games) for entertainment, with males reporting higher frequencies of use over time than females. Additionally, findings from recent research (Lin, Tutwiler & Chang, in press) hint at the importance of considering student gender, prior use of virtual worlds, ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2008